"Resource/UI/ZombiePanel.res"
{
	"TooFarFromSurvivors"
	{
		"ControlName"	"EditablePanel"
		"fieldName"		"TooFarFromSurvivors"
		"xpos"			"0"
		"ypos"			"0"
		"zpos"			"1"
		"wide"			"400"
		"tall"			"155" 
		"visible"		"0"
		"enabled"		"1"
		"TooFarTitle"
		{
			"ControlName"	"Label"
			"fieldName"		"TooFarTitle"
			"xpos"			"132"
			"ypos"			"2"
			"zpos"			"1"
			"wide"			"156"
			"tall"			"30"
			"visible"		"1"
			"enabled"		"1"
			"textAlignment"	"center"	
			"labelText"		"#L4D_Zombie_UI_Too_Far"
			"font"				"Bodytext_medium"
			"fgcolor_override"	"255 255 000 255"
			"centerwrap"			"1"
		}
		"TooFarText"
		{
			"ControlName"	"Label"
			"fieldName"		"TooFarText"
			"zpos"			"1"
			"xpos"			"158"
			"ypos"			"34"
			"tall"			"22"
			"wide"			"130"
			"visible"		"1"
			"enabled"		"1"
			"textAlignment"	"west"	
			"labelText"		"#L4D_Zombie_UI_To_Be_Moved"
			"font"				"CommentaryDefault" 
			"fgcolor_override"	"231 231 231 255"
			"wrap"			"1"
		}	
		"SurvivorsImage"
		{
			"visible"		"0"
			"enabled"		"0"
		}
		"UseBind"
		{
			"ControlName"	"CBindPanel"
			"fieldName"		"UseBind"
			"xpos"			"132"
			"ypos"			"33"
			"zpos"			"1"
			"visible"		"1"
			"enabled"		"1"
		}
		"AlertIcon"
		{
			"visible"		"0"
			"enabled"		"0"
		}
				"BG"
		{
			"ControlName"			"EditablePanel"
			"fieldName"				"BG"
			"xpos"					"130"
			"ypos"					"0"
			"zpos"					"0"
			"wide"					"160"
			"tall"					"58"
			"visible"				"1"
			"enabled"				"1"
			"bgcolor_override"		"0 0 0 167"
			"PaintBackgroundType"	"2"
		}				"Divider"
		{
			"ControlName"			"EditablePanel"
			"fieldName"				"Divider"
			"xpos"					"132"
			"ypos"					"32"
			"zpos"					"0"
			"wide"					"156"
			"tall"					"1"
			"visible"				"1"
			"enabled"				"1"
			"bgcolor_override"		"128 128 128 255"
			"PaintBackgroundType"	"0"
		}
		// Urik: just disabling some of Valve's default controls here, merely cutting 'em out doesn't cut it cuz they're included in code and still may draw.
			"BackgroundImage"
	    {
		    "visible"			"0"
		    "enabled"			"0"
	    }
	    "BackgroundFill"
	    {
		    "visible"			"0"
		    "enabled"			"0"
	    }
			"Splatter1"
	    {
		    "visible"			"0"
		    "enabled"			"0"
	    }
    	
	    "Splatter3"
	    {
		    "visible"			"0"
		    "enabled"			"0"
	    }
    	
	    "Splatter4"
	    {
		    "visible"			"0"
		    "enabled"			"0"
	    }
    		
	    "Splatter6"
	    {
		    "visible"			"0"
		    "enabled"			"0"
	    }
	}
	"TankTakeover"
	{
		"ControlName"	"EditablePanel"
		"fieldName"		"TankTakeover"
		"xpos"			"0"
		"ypos"			"0"
		"zpos"			"1"
		"wide"			"400"
		"tall"			"155"
		"visible"		"0"
		"enabled"		"1"
		"Title"
		{
			"ControlName"	"Label"
			"fieldName"		"Title"
			"zpos"			"2"
			"xpos"			"132"
			"ypos"			"2"
			"wide"			"156"
			"tall"			"30"
			"visible"		"1"
			"enabled"		"1"
			"textAlignment"	"center"	
			"labelText"		"%tanktitle%"
			"font"				"BodyText_medium"
			"fgcolor_override"	"255 255 000 255"
			"centerwrap"			"1"
		}
		"Text"
		{
			"ControlName"	"Label"
			"fieldName"		"Text"
			"xpos"			"132"
			"ypos"			"34"
			"zpos"			"1"
			"wide"			"156"
			"tall"			"23"
			"visible"		"1"
			"enabled"		"1"
			"textAlignment"	"center"	
			"labelText"		"%tanktext%"
			"font"				"CommentaryDefault" 
			"fgcolor_override"	"192 192 192 255"
			"centerwrap"			"1"
		}	
		"TankImage"
		{
			"visible"		"0"
			"enabled"		"0"
		}		
		"BG_takeover"
		{
			"ControlName"			"EditablePanel"
			"fieldName"				"BG_takeover"
			"xpos"					"130"
			"ypos"					"0"
			"zpos"					"0"
			"wide"					"160"
			"tall"					"58"
			"visible"				"1"
			"enabled"				"1"
			"bgcolor_override"		"0 0 0 167"
			"PaintBackgroundType"	"2"
		}
		"Divider_takeover"
		{
			"ControlName"			"EditablePanel"
			"fieldName"				"Divider_takeover"
			"xpos"					"132"
			"ypos"					"32"
			"zpos"					"0"
			"wide"					"156"
			"tall"					"1"
			"visible"				"1"
			"enabled"				"1"
			"bgcolor_override"		"128 128 128 255"
			"PaintBackgroundType"	"0"
		}
		// Urik: just disabling some of Valve's default controls here, merely cutting 'em out doesn't cut it cuz they're included in code and still may draw.
		"BackgroundImage"
	    {
		    "visible"			"0"
		    "enabled"			"0"
	    }
	    "BackgroundFill"
	    {
		    "visible"			"0"
		    "enabled"			"0"
	    }
			"Splatter1"
	    {
		    "visible"			"0"
		    "enabled"			"0"
	    }
    	
	    "Splatter3"
	    {
		    "visible"			"0"
		    "enabled"			"0"
	    }
    	
	    "Splatter4"
	    {
		    "visible"			"0"
		    "enabled"			"0"
	    }
    		
	    "Splatter6"
	    {
		    "visible"			"0"
		    "enabled"			"0"
	    }
	}
}